Summary
This work focuses on pushing Apple’s rendering stack to handle multi-million-triangle GLTF scenes interactively, then layering a viewpoint tagging workflow.
Mermaid source
flowchart LR\n A[GLTF Scene] --> B[AFM Loader]\n B --> C[GPU Upload + Render]\n C --> D[Viewpoint Capture]\n D --> E[AI Tagging]
Notes
- Add benchmarks (load time, FPS, memory).
- State constraints (device, OS version, triangle count).
- List what you learned or what you’d do next.